还记得小时候在4399小游戏里面玩的那叫一个上瘾 ,现在小编在学Python中,一直想拿什么来练练手,然后我疯狂的找各种小游戏的教程源码和请教身边的大神 ,现在先分享三个小游戏的代码和码源(21点数字小游戏 、保卫森林大作战、超级大迷宫),这些是小编特别仔细认真毫不保留的分享,喜欢就一定要收藏起来哦~

提示:不要沉迷游戏 ,平时打发一下无聊时间最好啦

1、21点数字小游戏

首先配置文件的源码:

一些常量
RED = (255, 0, 0)
BLACK = (0, 0, 0)
AZURE = (240, 255, 255)
WHITE = (255, 255, 255)
MISTYROSE = (255, 228, 225)
PALETURQUOISE = (175, 238, 238)
PAPAYAWHIP = (255, 239, 213)
CURRENTPATH = os.getcwd()
FONTPATH = os.path.join(CURRENTPATH, 'resources/fonts/font.TTF')
AUDIOWINPATH = os.path.join(CURRENTPATH, 'resources/audios/win.wav')
AUDIOLOSEPATH = os.path.join(CURRENTPATH, 'resources/audios/lose.wav')
AUDIOWARNPATH = os.path.join(CURRENTPATH, 'resources/audios/warn.wav')
BGMPATH = os.path.join(CURRENTPATH, 'resources/audios/bgm.mp3')

数字卡片

#--数字卡片字体颜色
NUMBERFONT_COLORS = [BLACK, RED]
#--数字卡片背景颜色
NUMBERCARD_COLORS = [MISTYROSE, PALETURQUOISE]
#--数字卡片字体路径与大小
NUMBERFONT = [FONTPATH, 50]
 --数字卡片位置
NUMBERCARD_POSITIONS = [(25, 50, 150, 200), (225, 50, 150, 200), (425, 50, 150, 200), 
(625, 50, 150, 200)]
 运算符卡片
 --运算符种类
OPREATORS = ['+', '-', '×', '÷']
 --运算符卡片字体颜色
OPREATORFONT_COLORS = [BLACK, RED]
 --运算符卡片背景颜色
OPERATORCARD_COLORS = [MISTYROSE, PALETURQUOISE]
 --运算符卡片字体路径与大小
OPERATORFONT = [FONTPATH, 30]
#--运算符卡片位置
OPERATORCARD_POSITIONS = [(230, 300, 50, 50), (330, 300, 50, 50), (430, 300, 50, 50), 
(530, 300, 50, 50)]
 按钮卡片
#--按钮类型
BUTTONS = ['RESET', 'ANSWERS', 'NEXT']
#--按钮卡片字体颜色
BUTTONFONT_COLORS = [BLACK, BLACK]
 --按钮卡片背景颜色
BUTTONCARD_COLORS = [MISTYROSE, PALETURQUOISE]
 --按钮卡片字体路径与大小
BUTTONFONT = [FONTPATH, 30]
 --按钮卡片位置
BUTTONCARD_POSITIONS = [(25, 400, 700/3, 150), (50+700/3, 400, 700/3, 150), (75+1400/3, 
400, 700/3, 150)]
 屏幕大小
SCREENSIZE = (800, 600)
 卡片类型
GROUPTYPES = ['NUMBER', 'OPREATOR', 'BUTTON']

游戏源码:

import os
import sys
import pygame
from cfg import *
from modules import *
from fractions import Fraction

'''检查控件是否被点击'''
def checkClicked(group, mouse_pos, group_type='NUMBER'):
 selected = []
 
 **数字卡片/运算符卡片**
if group_type == GROUPTYPES[0] or group_type == GROUPTYPES[1]:
  max_selected = 2 if group_type == GROUPTYPES[0] else 1
  num_selected = 0
  for each in group:
   num_selected += int(each.is_selected)
  for each in group:
   if each.rect.collidepoint(mouse_pos):
    if each.is_selected:
     each.is_selected = not each.is_selected
     num_selected -= 1
     each.select_order = None
    else:
     if num_selected < max_selected:
      each.is_selected = not each.is_selected
      num_selected += 1
      each.select_order = str(num_selected)
   if each.is_selected:
    selected.append(each.attribute)

按钮卡片

 elif group_type == GROUPTYPES[2]:
  for each in group:
   if each.rect.collidepoint(mouse_pos):
    each.is_selected = True
    selected.append(each.attribute)

抛出异常

 else:
  raise ValueError('checkClicked.group_type unsupport %s, expect %s, %s or %s...' % (group_type, *GROUPTYPES))
 return selected


'''获取数字精灵组'''
def getNumberSpritesGroup(numbers):
 number_sprites_group = pygame.sprite.Group()
 for idx, number in enumerate(numbers):
  args = (*NUMBERCARD_POSITIONS[idx], str(number), NUMBERFONT, NUMBERFONT_COLORS, NUMBERCARD_COLORS, str(number))
  number_sprites_group.add(Card(*args))
 return number_sprites_group
  
  
'''获取运算符精灵组'''
def getOperatorSpritesGroup(operators):
 operator_sprites_group = pygame.sprite.Group()
 for idx, operator in enumerate(operators):
  args = (*OPERATORCARD_POSITIONS[idx], str(operator), OPERATORFONT, OPREATORFONT_COLORS, OPERATORCARD_COLORS, str(operator))
  operator_sprites_group.add(Card(*args))
 return operator_sprites_group
  
  
'''获取按钮精灵组'''
def getButtonSpritesGroup(buttons):
 button_sprites_group = pygame.sprite.Group()
 for idx, button in enumerate(buttons):
  args = (*BUTTONCARD_POSITIONS[idx], str(button), BUTTONFONT, BUTTONFONT_COLORS, BUTTONCARD_COLORS, str(button))
  button_sprites_group.add(Button(*args))
 return button_sprites_group

'''计算'''
def calculate(number1, number2, operator):
 operator_map = {'+': '+', '-': '-', '×': '*', '÷': '/'}
 try:
  result = str(eval(number1+operator_map[operator]+number2))
  return result if '.' not in result else str(Fraction(number1+operator_map[operator]+number2))
 except:
  return None
  
'''在屏幕上显示信息'''
def showInfo(text, screen):
 rect = pygame.Rect(200, 180, 400, 200)
 pygame.draw.rect(screen, PAPAYAWHIP, rect)
 font = pygame.font.Font(FONTPATH, 40)
 text_render = font.render(text, True, BLACK)
 font_size = font.size(text)
 screen.blit(text_render, (rect.x+(rect.width-font_size[0])/2, rect.y+(rect.height-font_size[1])/2))
  
'''主函数'''
def main():
 # 初始化, 导入必要的游戏素材
 pygame.init()
 pygame.mixer.init()
 screen = pygame.display.set_mode(SCREENSIZE)
 pygame.display.set_caption('24 point —— 九歌')
 win_sound = pygame.mixer.Sound(AUDIOWINPATH)
 lose_sound = pygame.mixer.Sound(AUDIOLOSEPATH)
 warn_sound = pygame.mixer.Sound(AUDIOWARNPATH)
 pygame.mixer.music.load(BGMPATH)
 pygame.mixer.music.play(-1, 0.0)

24点游戏生成器

 game24_gen = game24Generator()
 game24_gen.generate()
 # 精灵组
 # --数字
 number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)
 # --运算符
 operator_sprites_group = getOperatorSpritesGroup(OPREATORS)
 # --按钮
 button_sprites_group = getButtonSpritesGroup(BUTTONS)
 # 游戏主循环
 clock = pygame.time.Clock()
 selected_numbers = []
 selected_operators = []
 selected_buttons = []
 is_win = False
 while True:
  for event in pygame.event.get():
   if event.type == pygame.QUIT:
    pygame.quit()
    sys.exit(-1)
   elif event.type == pygame.MOUSEBUTTONUP:
    mouse_pos = pygame.mouse.get_pos()
    selected_numbers = checkClicked(number_sprites_group, mouse_pos, 'NUMBER')
    selected_operators = checkClicked(operator_sprites_group, mouse_pos, 'OPREATOR')
    selected_buttons = checkClicked(button_sprites_group, mouse_pos, 'BUTTON')
  screen.fill(AZURE)

更新数字

 if len(selected_numbers) == 2 and len(selected_operators) == 1:
   noselected_numbers = []
   for each in number_sprites_group:
    if each.is_selected:
     if each.select_order == '1':
      selected_number1 = each.attribute
     elif each.select_order == '2':
      selected_number2 = each.attribute
     else:
      raise ValueError('Unknow select_order %s, expect 1 or 2...' % each.select_order)
    else:
     noselected_numbers.append(each.attribute)
    each.is_selected = False
   for each in operator_sprites_group:
    each.is_selected = False
   result = calculate(selected_number1, selected_number2, *selected_operators)
   if result is not None:
    game24_gen.numbers_now = noselected_numbers + [result]
    is_win = game24_gen.check()
    if is_win:
     win_sound.play()
    if not is_win and len(game24_gen.numbers_now) == 1:
     lose_sound.play()
   else:
    warn_sound.play()
   selected_numbers = []
   selected_operators = []
   number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)

精灵都画到screen上


for each in number_sprites_group:
   each.draw(screen, pygame.mouse.get_pos())
  for each in operator_sprites_group:
   each.draw(screen, pygame.mouse.get_pos())
  for each in button_sprites_group:
   if selected_buttons and selected_buttons[0] in ['RESET', 'NEXT']:
    is_win = False
   if selected_buttons and each.attribute == selected_buttons[0]:
    each.is_selected = False
    number_sprites_group = each.do(game24_gen, getNumberSpritesGroup, number_sprites_group, button_sprites_group)
    selected_buttons = []
   each.draw(screen, pygame.mouse.get_pos())
  # 游戏胜利
  if is_win:
   showInfo('Congratulations', screen)
  # 游戏失败
  if not is_win and len(game24_gen.numbers_now) == 1:
   showInfo('Game Over', screen)
  pygame.display.flip()
  clock.tick(30)
 
'''run'''
if __name__ == '__main__':
 main()

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2 、保卫森林大作战

展示:

首先配置文件的源码:

‘’‘配置文件’’’
import os

‘’‘屏幕大小’’’
SCREENSIZE = (800, 600)
‘’‘图片路径’’’

IMAGEPATHS = {
 'choice': {
  'load_game': os.path.join(os.getcwd(), 'resources/images/choice/load_game.png'),
  'map1': os.path.join(os.getcwd(), 'resources/images/choice/map1.png'),
  'map1_black': os.path.join(os.getcwd(), 'resources/images/choice/map1_black.png'),
  'map1_red': os.path.join(os.getcwd(), 'resources/images/choice/map1_red.png'),
  'map2': os.path.join(os.getcwd(), 'resources/images/choice/map2.png'),
  'map2_black': os.path.join(os.getcwd(), 'resources/images/choice/map2_black.png'),
  'map2_red': os.path.join(os.getcwd(), 'resources/images/choice/map2_red.png'),
  'map3': os.path.join(os.getcwd(), 'resources/images/choice/map3.png'),
  'map3_black': os.path.join(os.getcwd(), 'resources/images/choice/map3_black.png'),
  'map3_red': os.path.join(os.getcwd(), 'resources/images/choice/map3_red.png'),
 },
 'end': {
  'gameover': os.path.join(os.getcwd(), 'resources/images/end/gameover.png'),
  'continue_red': os.path.join(os.getcwd(), 'resources/images/end/continue_red.png'),
  'continue_black': os.path.join(os.getcwd(), 'resources/images/end/continue_black.png'),
 },
 'game': {
  'arrow1': os.path.join(os.getcwd(), 'resources/images/game/arrow1.png'), 
  'arrow2': os.path.join(os.getcwd(), 'resources/images/game/arrow2.png'), 
  'arrow3': os.path.join(os.getcwd(), 'resources/images/game/arrow3.png'), 
  'basic_tower': os.path.join(os.getcwd(), 'resources/images/game/basic_tower.png'), 
  'boulder': os.path.join(os.getcwd(), 'resources/images/game/boulder.png'), 
  'bush': os.path.join(os.getcwd(), 'resources/images/game/bush.png'), 
  'cave': os.path.join(os.getcwd(), 'resources/images/game/cave.png'), 
  'dirt': os.path.join(os.getcwd(), 'resources/images/game/dirt.png'), 
  'enemy_blue': os.path.join(os.getcwd(), 'resources/images/game/enemy_blue.png'), 
  'enemy_pink': os.path.join(os.getcwd(), 'resources/images/game/enemy_pink.png'), 
  'enemy_red': os.path.join(os.getcwd(), 'resources/images/game/enemy_red.png'), 
  'enemy_yellow': os.path.join(os.getcwd(), 'resources/images/game/enemy_yellow.png'), 
  'godark': os.path.join(os.getcwd(), 'resources/images/game/godark.png'), 
  'golight': os.path.join(os.getcwd(), 'resources/images/game/golight.png'), 
  'grass': os.path.join(os.getcwd(), 'resources/images/game/grass.png'), 
  'healthfont': os.path.join(os.getcwd(), 'resources/images/game/healthfont.png'), 
  'heavy_tower': os.path.join(os.getcwd(), 'resources/images/game/heavy_tower.png'), 
  'med_tower': os.path.join(os.getcwd(), 'resources/images/game/med_tower.png'), 
  'nexus': os.path.join(os.getcwd(), 'resources/images/game/nexus.png'), 
  'othergrass': os.path.join(os.getcwd(), 'resources/images/game/othergrass.png'), 
  'path': os.path.join(os.getcwd(), 'resources/images/game/path.png'), 
  'rock': os.path.join(os.getcwd(), 'resources/images/game/rock.png'), 
  'tiles': os.path.join(os.getcwd(), 'resources/images/game/tiles.png'), 
  'unitfont': os.path.join(os.getcwd(), 'resources/images/game/unitfont.png'), 
  'water': os.path.join(os.getcwd(), 'resources/images/game/water.png'), 
  'x': os.path.join(os.getcwd(), 'resources/images/game/x.png'), 
 },
 'pause': {
  'gamepaused': os.path.join(os.getcwd(), 'resources/images/pause/gamepaused.png'), 
  'resume_black': os.path.join(os.getcwd(), 'resources/images/pause/resume_black.png'), 
  'resume_red': os.path.join(os.getcwd(), 'resources/images/pause/resume_red.png'), 
 },
 'start': {
  'play_black': os.path.join(os.getcwd(), 'resources/images/start/play_black.png'), 
  'play_red': os.path.join(os.getcwd(), 'resources/images/start/play_red.png'), 
  'quit_black': os.path.join(os.getcwd(), 'resources/images/start/quit_black.png'), 
  'quit_red': os.path.join(os.getcwd(), 'resources/images/start/quit_red.png'), 
  'start_interface': os.path.join(os.getcwd(), 'resources/images/start/start_interface.png'), 
 },
}



'''地图路径'''

MAPPATHS = {
 '1': os.path.join(os.getcwd(), 'resources/maps/1.map'),
 '2': os.path.join(os.getcwd(), 'resources/maps/2.map'),
 '3': os.path.join(os.getcwd(), 'resources/maps/3.map'),
 }
'''字体路径'''




FONTPATHS = {
 'Calibri': os.path.join(os.getcwd(), 'resources/fonts/Calibri.ttf'),
 'm04': os.path.join(os.getcwd(), 'resources/fonts/m04.ttf'),
 'Microsoft Sans Serif': os.path.join(os.getcwd(), 'resources/fonts/Microsoft Sans Serif.ttf'),
}


'''不同难度的settings'''

DIFFICULTYPATHS = {
 'easy': os.path.join(os.getcwd(), 'resources/difficulties/easy.json'),
 'hard': os.path.join(os.getcwd(), 'resources/difficulties/hard.json'),
 'medium': os.path.join(os.getcwd(), 'resources/difficulties/medium.json'),
}



**游戏源码:**

	
```python
import cfg
import pygame
from modules import *
  
  
'''主函数'''
def main():
 pygame.init()
 pygame.mixer.init()
 pygame.mixer.music.load(cfg.AUDIOPATHS['bgm'])
 pygame.mixer.music.play(-1, 0.0)
 pygame.mixer.music.set_volume(0.25)
 screen = pygame.display.set_mode(cfg.SCREENSIZE)
 pygame.display.set_caption("塔防游戏 —— 九歌")
 **调用游戏开始界面**
 start_interface = StartInterface(cfg)
 is_play = start_interface.update(screen)
 if not is_play:
  return
 **调用游戏界面**
 while True:
  choice_interface = ChoiceInterface(cfg)
  map_choice, difficulty_choice = choice_interface.update(screen)
  game_interface = GamingInterface(cfg)
  game_interface.start(screen, map_path=cfg.MAPPATHS[str(map_choice)], difficulty_path=cfg.DIFFICULTYPATHS[str(difficulty_choice)])
  end_interface = EndInterface(cfg)
  end_interface.update(screen)
  
'''run'''
if __name__ == '__main__':
 main()

3、超级大迷宫

展示:

首先配置文件的源码:

‘’‘配置文件’’’
import os

‘’‘屏幕大小’’’
SCREENSIZE = (800, 625)
‘’‘游戏素材’’’
BGMPATH = os.path.join(os.getcwd(), ‘resources/audios/bgm.mp3’)
HEROPICPATH = os.path.join(os.getcwd(), ‘resources/images/hero.png’)
‘’‘FPS’’’
FPS = 20
‘’‘块大小’’’
BLOCKSIZE = 15
MAZESIZE = (35, 50) # num_rows * num_cols
BORDERSIZE = (25, 50) # 25 * 2 + 50 * 15 = 800, 50 * 2 + 35 * 15 = 625

游戏源码:

import cfg
import sys
import pygame
from modules import *

‘’‘主函数’’’
def main(cfg):

初始化

 pygame.init()
 pygame.mixer.init()
 pygame.font.init()
 pygame.mixer.music.load(cfg.BGMPATH)
 pygame.mixer.music.play(-1, 0.0)
 screen = pygame.display.set_mode(cfg.SCREENSIZE)
 pygame.display.set_caption('Maze —— 九歌')
 font = pygame.font.SysFont('Consolas', 15)

开始界面
Interface(screen, cfg, ‘game_start’)

记录关卡数
num_levels = 0

记录最少用了多少步通关
best_scores = ‘None’

关卡循环切换
while True:
num_levels += 1
clock = pygame.time.Clock()
screen = pygame.display.set_mode(cfg.SCREENSIZE)

–随机生成关卡地图
maze_now = RandomMaze(cfg.MAZESIZE, cfg.BLOCKSIZE, cfg.BORDERSIZE)

–生成hero
hero_now = Hero(cfg.HEROPICPATH, [0, 0], cfg.BLOCKSIZE, cfg.BORDERSIZE)

–统计步数
num_steps = 0

–关卡内主循环
while True:
dt = clock.tick(cfg.FPS)
screen.fill((255, 255, 255))
is_move = False


   # ----↑↓←→控制hero
  

 for event in pygame.event.get():
    if event.type == pygame.QUIT:
     pygame.quit()
     sys.exit(-1)
    elif event.type == pygame.KEYDOWN:
     if event.key == pygame.K_UP:
      is_move = hero_now.move('up', maze_now)
     elif event.key == pygame.K_DOWN:
      is_move = hero_now.move('down', maze_now)
     elif event.key == pygame.K_LEFT:
      is_move = hero_now.move('left', maze_now)
     elif event.key == pygame.K_RIGHT:
      is_move = hero_now.move('right', maze_now)
   num_steps += int(is_move)
   hero_now.draw(screen)
   maze_now.draw(screen)
    ----显示一些信息
   showText(screen, font, 'LEVELDONE: %d' % num_levels, (255, 0, 0), (10, 10))
   showText(screen, font, 'BESTSCORE: %s' % best_scores, (255, 0, 0), (210, 10))
   showText(screen, font, 'USEDSTEPS: %s' % num_steps, (255, 0, 0), (410, 10))
   showText(screen, font, 'S: your starting point D: your destination', (255, 0, 0), (10, 600))
    ----判断游戏是否胜利
   if (hero_now.coordinate[0] == cfg.MAZESIZE[1] - 1) and (hero_now.coordinate[1] == cfg.MAZESIZE[0] - 1):
    break
   pygame.display.update()
  --更新最优成绩
  if best_scores == 'None':
   best_scores = num_steps
  else:
   if best_scores > num_steps:
    best_scores = num_steps
   --关卡切换
  Interface(screen, cfg, mode='game_switch')
  
'''run'''
if __name__ == '__main__':
 main(cfg)

…未完

太多了,好累呀!喜欢的就一定要收藏起来,关注后期我会分享更多的小游戏代码 。小编这边还有很多学习Python基础的学习资料 ,可以看我主页 ,或关注上面公众号,免费分享学习资料~

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